Nick Paul

Sound Designer

A showreel that amaze You

About Me

Nick Paul

Hi, I'm Nikita Matvienko, a sound designer working under the moniker Nick Paul. My passion for audio began at an early age when I first heard the mind-blowing 'First Of The Year (Equinox)' by Skrillex on an obscure Texet MP3 player I received as a gift. The first game I ever booted up was Grand Theft Auto: Vice City when I was just 4 years old (I still can't quite wrap my head around that). That very game sparked my lifelong love for video games.

Years later, I started producing electronic music. After experiencing countless titles like NieR: Automata, Rise of the Tomb Raider, Assassin's Creed: The Ezio Collection, Uncharted 4: A Thief’s End, Cyberpunk 2077, Prey, the Dishonored series, and many others, I realized something crucial. I wanted to shape not just the emotions of a music listener, but the entire experience, perception, and aesthetic pleasure that a player ultimately receives.

Alongside this, I delved into 3D modeling and even worked as a vehicle artist, learning the complete game development pipeline. However, I realized that combining both paths was impossible and I had to choose one—so I chose sound. If it weren't for my deep, enduring love for audio, would I have been able to achieve what I have today?

Currently, I work as an outsource linear sound designer for an indie game company. How i design →

I have also released numerous tracks under the alias Oni Nillsen, having worked with labels such as ALL41Records and NightBlue Music. Want to know more? →

In my spare time, I do field recording, read game journalism, practice audio ripping to study game files, and play the MIDI keyboard.

If you're still reading this, it means I've caught your attention. Shall we work together? Contact

Interactive audio allows me to reveal myself as a visionary capable of guiding the player's attention
through sound, positioning myself not just as a Sound Designer who undeniably sets the sonic identity, but feeling like a full-fledged participant in the project alongside other developers, actively handling implementation, optimization, and integration.

Selected Works

Implementation Breakdown

Game Audio Implementation Breakdown

Game Audio | Clean Gameplay

Cinematic Redesigns

Far Cry 3 & Cyberpunk 2077 - Trailer Audio Redesign & Original Score

Cyberpunk 2077: Phantom Liberty - Audio Redesign

Recommendations

«Nikita worked with our team on the projects 'Shana, Priestess of Tona' and 'Astra - Passionate Show', where he was responsible for scene voiceovers and sound design. During our collaboration, he proved to be a reliable partner, paying close attention to the assigned tasks and the quality of his output. He is a true professional in the field of sound design and scene audio. We are immensely grateful to Nikita for his professional and dedicated approach. I can confidently recommend him as a specialist who knows how to deliver top-tier results, work seamlessly within a team, and take the production process seriously.»
Nazar
Nazar, Team Lead at Lustration Team

A little bit about Oni Nillsen..

4ÆM (Oni Nillsen REMIX)

What did you feel when you first heard 4ÆM by Grimes?Inspired by my first experience with Cyberpunk 2077...

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Hollow Hands(demo)

And you reach for me with hollow hands... Hollow Hands began as a remix of a track by...

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Major Crimes (Oni Nillsen REMIX)

Major Crimes inspired me to push its underlying tragedy even further. In this remix, the pain of the original...

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UFO (Oni Nillsen Remix)

My reinterpretation of UFO by PhaseOne is a soundtrack to the storm already on the horizon. Dark atmosphere...

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Delicate Weapon (Oni Nillsen Remix)

When I first heard Delicate Weapon, I felt safe. In the world of Cyberpunk 2077, where danger lurks around every corner...

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Offensive

This composition was created entirely from the ground up—from recording the source material to the final sound design...

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Psycho

Heavy Rain

Clouds (VIP)

...

Paranoia

Lost Memories

Maybe You

Blame

Before

Revelation

A little bit about design..

Sample Manipulation

Запись, сэмплирование и синтез звука с нуля. Насколько далеко можно зайти, используя лишь подручные предметы и бытовые условия записи?...

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SFX from Scratch

При работе над Sci-Fi проектами особенно важно сохранять вариативность и гибкость звуковой среды. Мир будущего...

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